Amumu (The Sad Mummy) - skill and tips

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The Sad Mummy


Perhaps one of the oddest champions in the League of Legends is the yordle known as Amumu. His life before joining the League remains unknown... especially to Amumu. All he remembers is that he woke up alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually he stood up, determined to wander the world to discover his past. Amumu traveled all across southern Valoran - a feat that is not easily dismissed.

While Amumu still hasn't learned much about his past, he has learned a great deal about who he has become. He is most assuredly undead, though he harbors none of the evil characteristics typical of undead beings. He also seems to keep trouble at arm's length; Amumu was able to traverse all of Southern Valoran without so much as a single bad thing happening to him. He was just sad, and the people and beings he encountered eventually shared his sadness. Ultimately, he made his way north across the Great Barrier to the Institute of War, the home of the League. Amumu's story was compelling to the summoners he met there, and they invited him to take part in a League Judgment. His success within the League as a champion has given Amumu something he desired: a home. With his present (un)life secured, he now hopes the friends he has made will help him discover his past.

''Things are bad when Amumu is crying, but they're much worse when he's angry.'' - Ezreal


Abilities

Bandage Toss
Cooldown: 16/14/12/10/8
Cost: 80/90/100/110/120 Mana
Range: 25000
Description: Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.

Despair
Cooldown: 1/1/1/1/1
Cost: 8/8/8/8/8 Mana per Second
Range: 300
Description: Overcome by anguish, nearby enemies lose a percentage of their maximum health each second.

Tantrum
Cooldown: 10/9/8/7/6
Cost: 50/50/50/50/50 Mana
Range: 400
Description: Permamently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.

Curse of the Sad Mummy
Cooldown: 170/150/130
Cost: 100/150/200 Mana
Range: 600
Description: Amumu entangles surrounding enemy units in bandages, damaging them and rendering them unable to attack or move.

Cursed Touch
Description: Amumu's attacks reduce the target's Magic Resistance by 15/25/35 for 4 seconds.





Tips 

*Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.
*Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.
*Despair is very effective against other tanks, so make sure you're in range of opponents with the highest Health.

Alistar (The Minotaur) - skills and tips

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The Minotaur


As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders.

Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.

If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that.


Abilities

Pulverize
Cooldown: 17/16/15/14/13
Cost: 70/85/100/115/130 Mana
Range: 365
Description: Alistar smashes the ground, dealing damage to all nearby enemies and tossing them into the air. On landing, enemies are stunned.

Headbutt
Cooldown: 14/13/12/11/10
Cost: 80/90/100/110/120 Mana
Range: 650
Description: Alistar rams a target with his head, dealing damage and knocking the target back.

Triumphant Roar
Cooldown: 12/12/12/12/12
Cost: 20/30/40/50/60 Mana
Range: 575
Description: Alistar lets out a commanding war cry, restoring health to himself and nearby friendly units for half the amount. Can be cast more often if nearby enemies are dying.

Unbreakable Will
Cooldown: 120/100/80
Cost: 150/150/150 Mana
Range: 1
Description: Alistar lets out a wild roar, gaining bonus damage, removing all crowd-control effects on himself, and reducing incoming physical and magical damage for the duration.

Colossal Strength
Description: Each time Alistar casts a spell, he Tramples nearby units for a few seconds, dealing damage to units he walks over.



Tips

*Using Pulverize can allow you to establish better positioning for Headbutt.
*Movement speed is very important on Alistar. Consider which boots to buy carefully.
*Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.



Akali (The Fist of Shadow) - skills and tips

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The Fist of Shadow 





There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran.

A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: ''We do that which must be done.'' When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.

''The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.''


Abilities

Mark of the Assassin
Cooldown: 6/5.5/5/4.5/4
Cost: 60/60/60/60/60 Energy
Range: 600
Description: Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore Energy.

Twilight Shroud
Cooldown: 20/20/20/20/20
Cost: 80/75/70/65/60 Energy
Range: 700
Description: Akali throws down a cover of smoke. While inside the area, Akali gains Armor and Magic Resist and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their Movement Speed reduced.

Crescent Slash
Cooldown: 7/6/5/4/3
Cost: 60/60/60/60/60 Energy
Range: 325
Description: Akali flourishes her kamas, dealing damage based on her Attack Damage and Ability Power.

Shadow Dance
Cooldown: 2/1.5/1
Cost: 1/1/1 Essence of Shadow
Range: 800
Description: Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks.

Twin Disciplines
Description: Upon obtaining 20 Ability Power, Akali's basic attacks deal 10% bonus magic damage, increasing by 1% for every 5 Ability Power gained thereafter.

Tips

*You can use runes and masteries to trigger her passive.
*Akali excels at killing weaker characters. Let your team initiate and then strike at the people in the back.
*Find the balance between storing Essence of Shadows, and using Shadow Dance before having max charges.