Udyr (The Animal Spirit) Build - League Of Legends (LOL)

Udyr, The Animal Spirit
 

The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars. On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it. A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time. 


Champion Spells
Monkey's Agility Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.

Tiger Stance Tiger Stance: Activation - Udyr's next attack will deal a high amount of damage over 2 seconds, and Udyr's attack speed is increased for a few seconds. Persistent Effect - Udyr's attack speed is passively increased.

Turtle Stance Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.

Bear Stance Bear Stance: Activation - Udyr gains a large movement speed increase for a short duration. Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.

Phoenix Stance Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased ability power and damage. Persistent Effect - Every third attack, Udyr engulfs enemies in front of him in flame. 

Mastery + Runes


 3x  Greater Quintessence of Alacrity (3,4 Attack speed per rune - which is perfect for this build or 3x Greater Quintessence of Fortitude (each gives you 26+ healt which is good for a tank)
- 9x  Greater Mark of Insight (each gives you 0,95 Magic penetration; at this point you are thinking perhaps "hey why magic penetration instead of armor penetration?" well i'm using those because both main skills  [Phoenix Stance] &  [Tiger Stance] are dealing magic damage and this guild will focus on tanking which means you'll have to change your stances as much as posible.

- 9x  Greater Seal of Resilience (also take (each rune will give you 1,41 armor, which will help
you in the early game against the creeps or AD champs). But you can also pick

  Greater Seal of Evasion (but to mention they are expensive as a ferrari).



- 9x Greater Glyph of Focus (each rune gives you -0.65% cooldowns which is great for changing your stances as fast as posible)





In test:

In test were the  Greater Quintessence of Alacrity , they give you a 3.4% attack speed per rune which was a big success at jungling with [Phoenix Stance] so for the following reason they are now a must in my tank build.


Items


  • Wriggle's Lantern
    1600

  • Mercury's Treads
    1200

  • Sunfire Cape
    2610

  • Banshee's Veil
    2715

  • Force of Nature
    2610

  • Randuin's Omen
    3075

    • +23 Attack Damage
    • +155 Armor
    • +14.0% Lifesteal
    • +151 Magic Resistance
    • Unique: +50 Movement Speed
    • +1125 HP
    • +375 Mana
    • +40.0 Mana/5s
    • +8.0% Movement Speed
    • +25.0 HP/5s
    • Unique: 8.0% Cooldown Reduction

    • UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion.
    • UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown.
    • UNIQUE Passive: Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 35%.
    • Passive: Deals 40 Magic Damage a second to nearby enemies.
    • UNIQUE Passive: Blocks one negative spell every 45 seconds.
    • UNIQUE Passive: Restores 0.35% of your champion's health every second.
    • UNIQUE Passive: 20% chance on being hit to slow the attacker's movement and attack speeds by 35% for 3 seconds. UNIQUE Active: Slows movement speeds and attack speeds of surrounding units by 35% for 2 seconds + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown.
    Jungle Path

    Enjoy ..

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